Raid: The Eternity Vault
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Raid: The Eternity Vault
Here you will find the tactics for The Eternity Vault:


Ki'el- Posts: 10
Join date: 2012-01-17
Re: Raid: The Eternity Vault
ANNIHILATION DROID X
Pre-boss you fight 2 turrets and a slew of adds. We will have main tank run in to get agro on both turrets initially and then we will have 1 person cc the left turret and 1 on the right. We will dps down the adds and then take out each turret 1 at a time.
Boss Fight:
Tank and Spank with 4 variations
When he says "I've been armed with 24 distinct weapon technologies". Everyone will run behind the west most turret and LoS the boss while he attempts to shoot missiles at the group. We all go to one spot so we can AoE heal easily. You will take damage as you run to the spot. This phase lasts 20 seconds it looks like. It could be we can stay here till we are full.
When he says "Proximity Violation", he'll knock back members of the raid and/or stun them if they are too close. The stun lasts ~4 seconds it looks like. Melee will run out during this.
When he says "Enemy Tactics Analyzed, engaging Storm Protocols, he will put several red rings on the ground and you want to move out of them. He will do this for about 10 seconds.
He will randomly put a red target on someone. If you get this target then you need to move away from the group because he's about to AoE on you.
Lastly at ~9% he enrages and fires missiles non-stop. At the point we all gather at the bosses feet and try to aoe heal through the fight and dps down as quickly as possible. Save your medpack cooldown for this point as well.
GHARJ
This is the lava monster fight. The lava does not do a lot of damage, but it will do some.
Boss Fight:
First off the boss has a Frontal AoE cone so we always want to be on his back except for the Main Tank.
Secondly, he will eventually start to shake the platform we are on. When that happens we will all move over across the "lilypads" to the next platform. When that happens we all head to head to the middle of the platform to receive AoE healing from the healers.
On the second platform the boss will gain an ability called Pounce. This does a good deal of PBAoE damage so melee will retreat (except MT) during this message. He will also gain an AoE knockback, which we all take and be hit into the lava. We run back together and we use 1 AoE heal to get to full again. If you lack DPS on this, then it's suggested that your melee dps stay in the pounce and have 1 AoE heal dropped on them as well.
On the third platform he will summon adds when he announces frenzy mode. These should be AoE'd down asap and then we will move to the next platform. We will leave within 5 seconds of them spawning regardless.
After that it just recycles through the platforms. You have 5 minutes to finish this before he enrages and destroys the group.
**Please note that this fight is extremely buggy right now and sometimes the rock path does not spawn to the next platform, so you will have to dredge through the lava to get to it.
Ancient Pylon
Endurance/Puzzle Fight
So this fight is pretty simple in it's mechanic. The group breaks into 2 4-man groups. Each group is responsible for a pylon. The trick is you want to match up the middle symbol with the ones on the outside. You have the option of using two different panels, so here's the order:
Right Panel
Purple -> White -> Yellow -> Blue -> Green -> Red -> Purple
Left Panel
Purple -> Red -> Green -> Blue -> Yellow -> White -> Purple
During all of this though you will get waves of mobs attacking your group. You generally don't want to AoE through this but rather CC where you can. I guess it just depends on the group makeup. The panels deactivate for about 10 seconds after each click. The mobs spawn about every 25 seconds. They increase in difficulty for every row you have correct on the pylon.
**I recently found out that you can just do 1 pylon at a time so you don't have to split up the group. Please note that this will double the encounter time if not more as you move back and forth between the points each time you get a correct answer. So, that's 7 total trips.
Infernal Council
Everybody fights a solo fight. You can provide assistance to other members of the group, but you will get a debuff after each attack/heal. This debuff lasts 10 seconds, so you need to only use your most powerful stuff if you plan on helping someone. There is a timer on this fight. I believe it is 5 minutes. If you go over this then the fight resets.
Healers vs Assassins
Tanks vs Marauders
DPS vs Juggernauts
Juggernauts give out a sunder debuff
Marauders give out a negative healing debuff
Assassins do lots of damage.
Soa, The Infernal One
This boss is all about platforms and aoe recognition.
Phase One 100%-75%
On the first phase the tank will run in and gain agro and for about 5-6 seconds no one will spit any damage out on the boss because he's invulnerable for a bit. The only damage he really does during this phase is a blue dome-like aoe on the pylons.
*When the boss emotes "I've waited Twenty-Thousand years but I will wait no longer." Everyone including the MT will run to the outer ring and group together. You will then proceed to drop down from platform to platform until you get to the bottom. On your way down we'll kill these little pylons that we saw earlier. It's said we only need to kill 5 of them. About every 3 drops we'll get together to do a group heal and then we'll move on. The quicker we get to the bottom the better.
Phase Two 75%-30%
The boss has three new abilities this phase:
1. He'll trap a random member in a blue gas like object. DPS will focus on the trap to free the member. ~20k hps.
2. Lightning Balls spawn from the outer most ring. These will do damage if the get near you and they will do a lot if they explode near you. When they spawn they will pick a random person to go after.
3. He will pick a random member and toss them around the room. This does very heavy damage and the member will need to be healed before he is being tossed around.
*At 30% he says the same garbage from before and the platform sequence starts again. Do the same thing from the previous set.
Phase Three 30%-0%
He does all of the stuff from before except for two new things:
1. He adds in another lightning ball to the mix so be on the look out for that.
2. The mind traps happen more frequently.
3. He will spawn a yellow/brown upside down triangle thing that the MT will have to position him under. Otherwise he becomes invulnerable. Members don't want to stand under this triangle if possible because it will do damage.
DPS should focus on the boss when his shield is down after the pyramid spike. Regardless of the prisons. Once the shield is back up DPS should destroy the prisons as quickly as possible. Focusing on one target at a time is key.
Pre-boss you fight 2 turrets and a slew of adds. We will have main tank run in to get agro on both turrets initially and then we will have 1 person cc the left turret and 1 on the right. We will dps down the adds and then take out each turret 1 at a time.
Boss Fight:
Tank and Spank with 4 variations
When he says "I've been armed with 24 distinct weapon technologies". Everyone will run behind the west most turret and LoS the boss while he attempts to shoot missiles at the group. We all go to one spot so we can AoE heal easily. You will take damage as you run to the spot. This phase lasts 20 seconds it looks like. It could be we can stay here till we are full.
When he says "Proximity Violation", he'll knock back members of the raid and/or stun them if they are too close. The stun lasts ~4 seconds it looks like. Melee will run out during this.
When he says "Enemy Tactics Analyzed, engaging Storm Protocols, he will put several red rings on the ground and you want to move out of them. He will do this for about 10 seconds.
He will randomly put a red target on someone. If you get this target then you need to move away from the group because he's about to AoE on you.
Lastly at ~9% he enrages and fires missiles non-stop. At the point we all gather at the bosses feet and try to aoe heal through the fight and dps down as quickly as possible. Save your medpack cooldown for this point as well.
GHARJ
This is the lava monster fight. The lava does not do a lot of damage, but it will do some.
Boss Fight:
First off the boss has a Frontal AoE cone so we always want to be on his back except for the Main Tank.
Secondly, he will eventually start to shake the platform we are on. When that happens we will all move over across the "lilypads" to the next platform. When that happens we all head to head to the middle of the platform to receive AoE healing from the healers.
On the second platform the boss will gain an ability called Pounce. This does a good deal of PBAoE damage so melee will retreat (except MT) during this message. He will also gain an AoE knockback, which we all take and be hit into the lava. We run back together and we use 1 AoE heal to get to full again. If you lack DPS on this, then it's suggested that your melee dps stay in the pounce and have 1 AoE heal dropped on them as well.
On the third platform he will summon adds when he announces frenzy mode. These should be AoE'd down asap and then we will move to the next platform. We will leave within 5 seconds of them spawning regardless.
After that it just recycles through the platforms. You have 5 minutes to finish this before he enrages and destroys the group.
**Please note that this fight is extremely buggy right now and sometimes the rock path does not spawn to the next platform, so you will have to dredge through the lava to get to it.
Ancient Pylon
Endurance/Puzzle Fight
So this fight is pretty simple in it's mechanic. The group breaks into 2 4-man groups. Each group is responsible for a pylon. The trick is you want to match up the middle symbol with the ones on the outside. You have the option of using two different panels, so here's the order:
Right Panel
Purple -> White -> Yellow -> Blue -> Green -> Red -> Purple
Left Panel
Purple -> Red -> Green -> Blue -> Yellow -> White -> Purple
During all of this though you will get waves of mobs attacking your group. You generally don't want to AoE through this but rather CC where you can. I guess it just depends on the group makeup. The panels deactivate for about 10 seconds after each click. The mobs spawn about every 25 seconds. They increase in difficulty for every row you have correct on the pylon.
**I recently found out that you can just do 1 pylon at a time so you don't have to split up the group. Please note that this will double the encounter time if not more as you move back and forth between the points each time you get a correct answer. So, that's 7 total trips.
Infernal Council
Everybody fights a solo fight. You can provide assistance to other members of the group, but you will get a debuff after each attack/heal. This debuff lasts 10 seconds, so you need to only use your most powerful stuff if you plan on helping someone. There is a timer on this fight. I believe it is 5 minutes. If you go over this then the fight resets.
Healers vs Assassins
Tanks vs Marauders
DPS vs Juggernauts
Juggernauts give out a sunder debuff
Marauders give out a negative healing debuff
Assassins do lots of damage.
Soa, The Infernal One
This boss is all about platforms and aoe recognition.
Phase One 100%-75%
On the first phase the tank will run in and gain agro and for about 5-6 seconds no one will spit any damage out on the boss because he's invulnerable for a bit. The only damage he really does during this phase is a blue dome-like aoe on the pylons.
*When the boss emotes "I've waited Twenty-Thousand years but I will wait no longer." Everyone including the MT will run to the outer ring and group together. You will then proceed to drop down from platform to platform until you get to the bottom. On your way down we'll kill these little pylons that we saw earlier. It's said we only need to kill 5 of them. About every 3 drops we'll get together to do a group heal and then we'll move on. The quicker we get to the bottom the better.
Phase Two 75%-30%
The boss has three new abilities this phase:
1. He'll trap a random member in a blue gas like object. DPS will focus on the trap to free the member. ~20k hps.
2. Lightning Balls spawn from the outer most ring. These will do damage if the get near you and they will do a lot if they explode near you. When they spawn they will pick a random person to go after.
3. He will pick a random member and toss them around the room. This does very heavy damage and the member will need to be healed before he is being tossed around.
*At 30% he says the same garbage from before and the platform sequence starts again. Do the same thing from the previous set.
Phase Three 30%-0%
He does all of the stuff from before except for two new things:
1. He adds in another lightning ball to the mix so be on the look out for that.
2. The mind traps happen more frequently.
3. He will spawn a yellow/brown upside down triangle thing that the MT will have to position him under. Otherwise he becomes invulnerable. Members don't want to stand under this triangle if possible because it will do damage.
DPS should focus on the boss when his shield is down after the pyramid spike. Regardless of the prisons. Once the shield is back up DPS should destroy the prisons as quickly as possible. Focusing on one target at a time is key.
Ki'el- Posts: 10
Join date: 2012-01-17
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